Studio and Process

Dominic Harris works with a multidisciplinary team at his studio in Notting Hill, London. Together they develop the imagery, software, electronics and physical construction of each artwork.

Team

The current studio team includes:

Operations Manager: Holly Brearley
Physical Design and Production Leads: Ben Gander, Anna Jagiello
Software & 3D Leads: 
Guy Boxall, Gorka Mendoza
Creative Assistant and Researcher:
 Claire Lewis-Smith
Software & 3D Development: Owen Alister-Hooke, Ahmed Salem, Can Sahin, Craig Moyses, Dana Sterea, Gavin Grant, Ryan Gilbert
Electronics and Embedded Systems:  Will Parry
Design and Production: Neil Kite, Noah Kelsey, Claire Luscombe, Sacha Molyneux, Will Hardy
Studio Assistant: Elena Campbell

Experiments

Projects often begin with a natural subject, an observed event or a particular site. Harris and the studio test how imagery, movement, interaction and physical form can best carry the idea.

Development

Much of the development of the interactive video works takes place in “the cave”, where Harris works with the 3D and software teams to test new concepts.

Its video walls and tracking systems allow interactive works to be tested at scale.

Engine Development

For larger or more computationally demanding works, the studio adapts existing technologies and develops custom software and hardware systems. Each system is tested for the scale, responsiveness and stability required by the installation.

Prototyping

Harris operates a mock-up gallery space in which he tests early prototypes of new artworks. Concepts are pushed hard at this stage, and only those that hold up under sustained testing progress into production.

Immersive Cave

The studio’s immersive mock-up space is equipped with 4K projectors, full-volume skeletal motion tracking and laser rangefinders. It allows Harris and the development team to test immersive works at full scale.

Workshops

The studio is organised as a series of interlinked ateliers for its different disciplines and specialist teams. On-site facilities include design studios, “the cave” for software development, separate workshops for fabrication and assembly, an electronics lab, a spray room, a motion-capture suite, and mock-up and testing areas.

Production

The studio fabricates and assembles most works on site. Specialist external suppliers provide materials and processes such as carbon-fibre fabrication and laser cutting or folding for larger components.

Assembly

Works are assembled and tested at the studio. Harris oversees final calibration and inspection.

Installation

The studio and Halcyon Gallery coordinate delivery and installation with the collector, from wall-mounted works to more complex commissions.

Preservation

All artworks come with a warranty for hardware, and an undertaking to ensure that any future parts, updates and hardware changes that may be required are handled directly by the artist's studio during his lifetime, and then through the Artist's Foundation after that. All artwork code is fully controlled, maintained and authenticated, and held in secure archives.