Dominic Harris

Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us.

His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical take on reality, which ultimately challenges our own perceptions of the world about us. His responses, aesthetic yet playful, conceal a carefully-observed commentary on the digitisation of our daily experiences, which plays both upon our emotions, and our relationship with the technology-fuelled 21st century Pop Culture.

As these technologies, unstoppable and fascinating, invade our lives, and intrude upon us in ever more intimate ways, Dominic Harris captures the sometimes-menacing march of the information age turning it to our advantage in an insightful and seamless blending of nature with code. Dominic Harris is part of a small, and important, coterie of artists who are pushing the envelope of feasibility and redefining what is acceptable within the art world.

In the foreword to Harris's solo exhibition "Imagine" at the Halcyon Gallery, curator Sunny Cheung writes, 'a thread of existentialism exists in Dominic Harris' work, a certain preoccupation with flowers, petals, butterflies, and a fascination with metamorphosis and transformative experiences'. This is echoed throughout Harris' practice as 'recurring elements and motifs' shed light on his close relationship with the natural world and its ability to be intertwined with the performative and immersive persona of the digital phenomena which has firmly anchored itself in society today.

Dominic graduated from Cranbrook Kingswood School in Michigan, and returned to England to read Architecture at the Bartlett School, University College, London. He graduated with top distinctions, qualifying as an architect in 2003, and going on to work for the avant-garde architectural practice Future Systems. Since 2007 Dominic has operated from his own studio in Notting Hill, London, where he and his team design, engineer, code and fabricate his artworks and installations.

“Not since the world fell in love with Yayoi Kusama has London fallen for such a triumph of delight."

Trebuchet Magazine

“Harris’s works have carved out a realm of the digital into a portal, connecting us, deeply, to life. By linking our actions to the world that we perceive, Harris brings us closer to ourselves. His works not only shape the possibilities of art’s manifestation or form but fundamentally change the mode in which viewers experience art."

Joachim Pissarro

“The British architect-turned-artist has produced conceptually and technologically complex works, continuously redefining the scope of digital art over the last 15 years"

The Economist

“Dominic Harris has turned his sights on the information age, utilising cutting edge technology and classical art techniques to create something unique"

Evening Standard

“Harris draws from art history, from the Renaissance preoccupation with still life to pop art (he is the only digital artist permitted to use Disney images). He acknowledges Bill Viola as an inspiration"

Capital Reviewer

“Like Warhol, Harris’ inspiration and social commentary also draws on the iconic imagery - in this case animation - that has defined and dominated post-war culture and entertainment"

Art Daily

Chronology

SOLO EXHIBITIONS

2023 Feeding Consciousness, Halcyon Gallery, London, UK
2019 Dominic Harris: Imagine, Halcyon Gallery, London, UK
2019 Beating Wings, Museum Sinclair-Haus, Bad Homburg, Germany
2018 The Salon New York, New York, USA
2016 5 Year Celebration, Priveekollektie Contemporary Art | Design, London, UK
2015 Moments of Reflection, PHOS ART + DESIGN, London, UK
2009 Dublin Science Museum, Dublin, Ireland

GROUP EXHIBITIONS
2025 Sacred and Profane, Halcyon Gallery, London, UK
2024 In Plain Sight, Halcyon Gallery, London, UK
2023 The Salon New York, New York, USA
2023 Disney100, The ExCel London, London, UK
2023 Infidels, Halcyon Gallery, London, UK
2022 High Fidelity, London, UK
2020 US NOW, Halcyon Gallery, London, UK
2019 Beating Wings, Museum Sinclair-Haus, Bad Homburg, Germany
2019 PAD Genève, Geneva, Switzerland
2018 Art Miami, Florida, USA
2018 The Salon New York, New York, USA
2018 If So, What?, Silicon Valley, USA
2017 Design Miami/Basel, Basel, Switzerland
2015 Desire: Borusan Contemporary, Istanbul, Turkey
2012 London Design Festival, Victoria & Albert Museum, London
2009 Dublin Science Museum, Dublin, Ireland
2009 Kinetica, London, UK

PUBLIC INSTALLATIONS
2024 Origins of Imagination, Naturalis Biodiversity Center, Leiden, Netherlands
2023 Every Wing Has A Silver Lining, Commission, Viva, Norwegian Cruise Lines
2022 UNSEEN, Commission, Annabel's, London
2021 All That Flutters Turns To Gold, Commission, Ouronyx, London, UK
2020 US NOW, Group Show, Halcyon Gallery, London, UK
2019 Imagine, Solo Show, Halcyon Gallery, London, UK
2019 Swell, Commission, Spectrum of the Seas, Royal Caribbean Cruise Lines
2015 Concentric Study, Grand Palais, Paris, France
2014 Emergence, Caviar House & Prunier, London, UK
2009 Beacon, Science Gallery, Trinity College Dublin, Dublin, Ireland
2009 DJ Light, Lima, Peru

Collections
2015 Contemporary Art Collection, Borusan Contemporary, Istanbul, Turkey

Context

Dominic Harris creates immersive digital artworks that explore the intersection of nature, imagination, and technology. Recognised as a prominent figure in the field of interactive art, Harris is known for pioneering fully immersive installations that respond dynamically to the presence and behaviour of viewers. His work is defined by a unique fusion of traditional artistic techniques and bespoke digital engineering, resulting in experiences that are both visually poetic and conceptually layered. Curator Sunny Cheung describes Harris’s work as carrying “a thread of existentialism,” shaped by recurring motifs—flowers, petals, butterflies—and a sustained fascination with metamorphosis and transformation.

Dominic Harris creates immersive digital artworks that explore the intersection of nature, imagination, and technology. His practice is defined by a distinctive fusion of traditional artistic craftsmanship with custom-built digital systems, resulting in interactive environments that evolve in response to the viewer’s presence. Curator Sunny Cheung describes Harris’s work as carrying “a thread of existentialism,” shaped by recurring motifs—flowers, petals, butterflies—and a deep fascination with metamorphosis and transformation. These elements reappear throughout his work, not only for their visual poetry but for their capacity to reflect on fragility, renewal, and our place within a rapidly shifting world.

Harris’s recent works continue to expand this conceptual landscape. The Promise of Babylon (2025) presents a dreamlike garden suspended in space—a luminous globe of perpetually blooming flora whose seasons shift at the viewer’s touch, defying the natural decay of time. In Sounds of Liberty (2025), an American flag composed of hand-painted digital butterflies dissolves with each interaction, revealing real-time headlines and media noise beneath its symbolic order. These pieces build upon earlier works such as NeoBloom, in which imagined digital flowers bloom eternally, and Spectrum, a hypnotic arrangement of butterflies in kaleidoscopic formation, disturbed and re-harmonized by the viewer’s gestures.

Another key facet of Harris’s practice is his reimagining of cultural iconography. In his official Snow White and the Seven Dwarfs artwork, created in collaboration with Disney, Harris playfully disrupts the familiar fairytale with unexpected layers of interaction and behaviour. Each character, faithfully rendered yet algorithmically empowered, gains a sense of autonomy—subtly questioning themes of obedience, agency, and narrative control within one of the most recognisable stories in animation history.

Trained as an architect, Harris brings a rigorous material sensibility to his digital creations. Each artwork is meticulously designed and fabricated within his London studio, where a team of engineers, designers, and craftspeople help bring his vision to life. The result is a body of work that invites direct participation—encouraging viewers to move, touch, and reflect—while seamlessly blending aesthetic wonder with conceptual depth. Harris’s art does not merely depict transformation; it offers a space in which to experience it.

The process and the studio.

Dominic Harris is based in London and works from his Notting Hill studio. Harris has often remarked that his artworks are well beyond what any one individual can create, and instead he creates his artwork within a team environment comprising a mixture of talented individuals of diverse skills and backgrounds working together to achieve his vision.

Team

Dominic Harris is grateful to his team for the incredible ongoing work:

Operations Manager: Holly Brearley
Physical Design & Production Leads: Ben Gander, Anna Jagiello
Software & 3D Leads: 
Guy Boxall, Gorka Mendoza
Creative Assistant and Researcher:
 Claire Lewis-Smith
Software & 3D Development: Ahmed Salem, Can Sahin, Craig Moyses, Dana Sterea, Gavin Grant, Junro Tao, Ryan Gilbert
Electronics and Embedded Systems:  Darren Jennings, Will Parry
Design and Production: Naomi Branch, Neil Kite, Noah Kelsey, Sinead Killoran, Sacha Molyneux, Will Hardy
Studio Assistant: Elena Campbell

Experiments

Experimentation is at the core of how Harris develops his artworks. This will often mean taking inspiration (be it from the environment, nature, or perhaps a moment in time past) and then developing his own narrative and working to find the appropriate medium through which to investigate and depict it.

Development

Much of the development of the interactive video-based artworks originate in 'the cave'. Here Harris spends time working with his team of 3d and software teams testing new concepts and developing the artworks.

Many people have commented on the resemblance of the cave to that of a NASA mission control room -- with all the video walls and strange equipment everywhere. Dominic simply calls it his 'playground'.

Engine Development

As Dominic Harris persistently advances his digital canvas, his artworks and unique commissions grow in size and aspiration, continuously stretching the boundaries of performance. The impressive scale of today's physical simulation systems and graphic capabilities stems from adopting technologies from related fields and subsequently tailoring and constructing new performance and computational engines to elevate them further.

Prototyping

Harris operates a mock-up gallery space in which he tests early prototypes of the new artworks he is working on. It is a space that at times can be somewhat unpredictable as you never know what to expect!

Immersive Cave

The London studio has a large immersive mock-up space that is rigged with 4K projectors, complete volume skeleton and movement tracking, and laser rangefinders. It is a space where Dominic Harris and his development team are able to test out and preview new immersive concepts.

Workshops

Dominic Harris has structured his studio as a series of interlinked ateliers in which the multiple disciplines and the specialized teams operate. On site facilities include the design studios, the 'cave' where the software code is developed, the 'dirty' workshop for messy activities, the 'clean' workshop for assembly, the electronics lab, the spray room, a motion capture suite, and various mock-up and testing areas.

Production

Fabrication and production of artworks occurs at the artist studio, with external collaborators involved for the specialist materials and processes such as the carbon fibre or laser cutting/folding of the larger components.

Assembly

All artworks are assembled and tested at the artists' own studio. Harris is directly involved in every stage, and performs the final calibrations and inspection.

Installation

Dominic Harris and his team work closely with the Halcyon Gallery to coordinate with the art collector a seamless delivery and installation of the artworks, from the small and simple through to the more involved larger commissions.

Preservation

All artworks come with a warranty for hardware, and an undertaking to ensure that any future parts, updates and hardware changes that may be required are handled directly by the Artists' studio during his lifetime, and then through the Artist's Foundation after that. All artwork code is fully controlled, maintained and authenticated, and held in secure archives.